KOR

e-Article

Predator-prey vision metaphor for multi-tasking virtual environments
Document Type
Conference
Source
2012 IEEE Symposium on 3D User Interfaces (3DUI) 3D User Interfaces (3DUI), 2012 IEEE Symposium on. :81-84 Mar, 2012
Subject
Computing and Processing
Communication, Networking and Broadcast Technologies
Cameras
Head
Visualization
Virtual environments
Neck
Convergence
Humans
I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism — Virtual Reality
I.3.6 [Computer Graphics]: Methodology and Techniques — Interaction techniques
Language
Abstract
Narrow field of view of common Head Mount Displays, coupled with lack of adaptive camera accommodation and vergence make it impossible to view virtual scenes using familiar eye-head-body coordination patterns and reflexes. This impediment of natural habits is most noticeable in applications where users are facing multiple tasks, which require frequent switching between viewing modes, from wide range visual search to object examination at close distances. We propose a new technique for proactive control of the virtual camera by utilizing a predator-prey vision metaphor. We describe the technique, the implementation, and preliminary results.