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e-Article

Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement
Document Type
Conference
Source
2017 23rd International Conference on Virtual System & Multimedia (VSMM) Virtual System & Multimedia (VSMM) , 2017 23rd International Conference on. :1-6 Oct, 2017
Subject
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
General Topics for Engineers
Power, Energy and Industry Applications
Robotics and Control Systems
Virtual reality
Atmospheric measurements
Particle measurements
Psychology
Buildings
Time measurement
Cognition
presence
social cognition
eye-gaze
narrativity
character engagement
Language
ISSN
2474-1485
Abstract
We manipulated the way in which viewers engaged with an interactive virtual reality, Coffee without Words. Participants sit over coffee in a virtual café, opposite the protagonist and wait for their bus to be repaired. Participants are instructed to engage with the experience as though it was real or as an artefact (to appraise its design). We also manipulated eye-gaze behaviour where half of the participants experience interactive and natural eye-contact with the character, while the other half experience no eye contact. We explore effects of manipulation on self-reported presence. Our findings demonstrate no significant effects of character's eye-gaze behaviour on participant's feelings of presence or their perception of time. However, we report here that eye-gaze behaviours associated with higher levels of social cognition towards the character.