학술논문

La modellazione virtuale per l'architettura antica. Un metodo verso l'isomorfismo percettivo
Document Type
TEXT
Author
Source
Subject
Conservation and restoration
Virtual Reality and 3D Modelling
Field archaeology
Scienze informatiche
Language
Italian
Abstract
This paper deals with the problem of virtual modelling for ancient architecture. After examining the different roles played in the project management of a virtual model - the scientific tutor, the modeller and the communicator - the representation of the modelled object is designed according to different detail levels (formal, operational and aesthetic), with emphasis on their dynamic and interactive features. The paper then describes the operational steps for creating a virtual model and considers, in particular, how this may be applied to the study of ancient architecture, examining what this use implies in general, from an operational point of view and as far as the dissemination of knowledge is concerned.