학술논문

GAME AI ARCHITECTURE FOR TEACHING THE ENGINEERING DESIGN PROCESS
Document Type
periodical
TEXT
Source
Subject
engineering design process
games AI
GOAP
cognition
europe
Language
Multiple languages
Abstract
This research paper discusses a research project that employs game’s Artificial Intelligence (AI) to improve the ability of engineers to more effectively construct an action plan to reach a solution to a design problem. The engineering design process is modelled through the use of “agents” employing Goal Oriented Action Planning (GOAP), a type of AI that has had success in commercial computer games such as F.E.A.R. The GOAP logic can be described as a cognitive information process, where knowledge is assumed to be predictable and explained with mechanistic information processing.