학술논문

Integrating Game-based Learning in Distance Learning platforms: The case of “Ancient Theater of Philippi” tool
Document Type
Conference
Source
2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022 International Conference on. :1-2 Oct, 2022
Subject
Computing and Processing
Computer aided instruction
Three-dimensional displays
Virtual environments
Media
game
game-based learning
Ancient Theater of Philippi
distance learning
Language
Abstract
We present “The Ancient Theater of Philippi,” a 3D gamified educational tool that integrates an online platform for distance learning with a virtual environment aimed at interactive learning. We introduce the educational opportunity, design and development considerations and showcase the tool's functionality and use cases for students and educators.