학술논문

Texture-based 3D brain imaging
Document Type
Conference
Source
Proceedings 2nd Annual IEEE International Symposium on Bioinformatics and Bioengineering (BIBE 2001) Bioinformatics and bioengineering Bioinformatics and Bioengineering Conference, 2001. Proceedings of the IEEE 2nd International Symposium on. :136-143 2001
Subject
Bioengineering
Computing and Processing
Brain
Biomedical imaging
Large-scale systems
Image reconstruction
Computed tomography
Magnetic resonance imaging
Positron emission tomography
Human anatomy
Supercomputers
Data visualization
Language
Abstract
Different modalities in biomedical imaging, like CT, MRI and PET scanners,, provide detailed cross-sectional views of the human anatomy. The imagery obtained from these scanning devices are typically large-scale data sets whose sizes vary from several hundred megabytes to about one hundred gigabytes, making them impossible to be stored on a regular local hard drive. San Diego Supercomputer Center (SDSC) maintains a high-performance storage system (HPSS) where these large-scale data sets can be stored. Members of the National Partnership for Advanced Computational Infrastructure (NPACI) have implemented a Scalable Visualization Toolkit (Vistools), which is used to access the data sets stored on HPSS and also to develop different applications on top of the toolkit. 2D cross-sectional images are extracted from the data sets stored oft HPSS using Vistools, and these 2D cross-sections are then transformed into smaller hierarchical representations using a wavelet transformation. This makes it easier to transmit them over the network and allows for progressive image refinement. The transmitted 2D cross-sections are then transformed and reconstructed into a 3D volume. The 3D reconstruction has been implemented using texture-mapping functions of Java3D. Sub-volumes that represent a region of interest are transmitted and rendered at a higher resolution than the rest of the data set.