학술논문

User-Oriented Edge Node Grouping in Mobile Edge Computing
Document Type
Periodical
Source
IEEE Transactions on Mobile Computing IEEE Trans. on Mobile Comput. Mobile Computing, IEEE Transactions on. 22(6):3691-3705 Jun, 2023
Subject
Computing and Processing
Communication, Networking and Broadcast Technologies
Signal Processing and Analysis
Peer-to-peer computing
Wireless communication
Task analysis
Games
Reinforcement learning
Multi-access edge computing
Heuristic algorithms
Mobile edge computing
edge node grouping
game theory
reinforcement learning
Language
ISSN
1536-1233
1558-0660
2161-9875
Abstract
In mobile edge computing networks, densely deployed access points are empowered with computation and storage capacities. This brings benefits of enlarged edge capacity, ultra-low latency, and reduced backhaul congestion. This paper concerns edge node grouping in mobile edge computing, where multiple edge nodes serve one end user cooperatively to enhance user experience. Most existing studies focus on centralized schemes that have to collect global information and thus induce high overhead. Although some recent studies propose efficient decentralized schemes, most of them did not consider the system uncertainty from both the wireless environment and other users. To tackle the aforementioned problems, we first formulate the edge node grouping problem as a game that is proved to be an exact potential game with a unique Nash equilibrium. Then, we propose a novel decentralized learning-based edge node grouping algorithm, which guides users to make decisions by learning from historical feedback. Furthermore, we investigate two extended scenarios by generalizing our computation model and communication model, respectively. We further prove that our algorithms converge to the Nash equilibrium with upper-bounded learning loss. Simulation results show that our mechanisms can achieve up to 96.99% of the oracle benchmark.