학술논문

Winning Is Not Everything: Enhancing Game Development With Intelligent Agents
Document Type
Periodical
Source
IEEE Transactions on Games IEEE Trans. Games Games, IEEE Transactions on. 12(2):199-212 Jun, 2020
Subject
Bioengineering
Communication, Networking and Broadcast Technologies
Computing and Processing
Games
Training
Task analysis
Reinforcement learning
Art
Conferences
Artificial intelligence
A* search
deep learning
imitation learning (IL)
multiagent learning
nonplayer character (NPC)
playtesting
reinforcement learning (RL)
Language
ISSN
2475-1502
2475-1510
Abstract
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this article, we study the problem of training intelligent agents in service of game development. Unlike the agents built to “beat the game,” our agents aim to produce human-like behavior to help with game evaluation and balancing. We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multifaceted concepts with practical implications outlined in this article. We report four case studies in which the style and skill requirements inform the choice of algorithms and metrics used to train agents; ranging from A* search to state-of-the-art deep reinforcement learning (RL). Furthermore, we, show that the learning potential of state-of-the-art deep RL models does not seamlessly transfer from the benchmark environments to target ones without heavily tuning their hyperparameters, leading to linear scaling of the engineering efforts, and computational cost with the number of target domains.