학술논문

Game Learning Analytics, Facilitating the Use of Serious Games in the Class
Document Type
Periodical
Source
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje IEEE R. Iberoamericana Tecnologias Aprendizaje Tecnologias del Aprendizaje, IEEE Revista Iberoamericana de. 14(4):168-176 Nov, 2019
Subject
General Topics for Engineers
Games
Tools
Education
Real-time systems
Stakeholders
Complexity theory
Guidelines
Serious games
learning analytics
game-based learning
educational data mining
stealth assessment
Language
ISSN
1932-8540
2374-0132
Abstract
Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students’ in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools.