학술논문

An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality Environments
Document Type
Conference
Source
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Virtual Reality and 3D User Interfaces (VR), 2018 IEEE Conference on. :569-570 Mar, 2018
Subject
Computing and Processing
Virtual reality
Training
Tracking
Cognition
Electronic mail
Skeleton
Hospitals
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Mixed/augmented reality
Human-centered computing-Human computer interaction (HCI)-Interaction techniques-Gestural input
Language
Abstract
The advances in mixed reality (MR) technologies provide an opportunity to support the deployment and use of MR for training and education. We describe an approach that extends the functionality of the Microsoft HoloLens device to support a wider range of embodied interactions by making use of the Microsoft Kinect V2 device. The embodied interactions can support novel interaction scenarios, especially within the context of training and skills development, thereby removing or reducing the need for training equipment.