학술논문

Gait adaptation to conflictive visual flow in virtual environments
Document Type
Conference
Source
2017 International Conference on Virtual Rehabilitation (ICVR) Virtual Rehabilitation (ICVR), 2017 International Conference on. :1-6 Jun, 2017
Subject
Bioengineering
Robotics and Control Systems
Signal Processing and Analysis
Visualization
Legged locomotion
Virtual environments
Steady-state
Spatiotemporal phenomena
Knee
Roads
proprioception
gait
visual perception
walking
user-computer interface
adaptation
visual conflict
Language
ISSN
2331-9569
Abstract
The interaction between visual perception and proprioception is essential during locomotion. Manipulating visual flow and surface inclination facilitates the investigation of the mechanisms underlying this sensorimotor integration. Some studies suggest that visual flow leads to adjustment of postural control and modulates walking speed on inclined surfaces. However, this interaction must be better elucidated before it can be applied to improve gait in a clinical rehabilitation context. The aim of this study is to evaluate gait adaptation in healthy adults exposed to conflictive visual flow depicting inclined surfaces during level walking. Eighteen healthy participants (nine male; age: 29±4 years; BMI: 23.2±3.2 kg/m 2 ) walked on a level treadmill (in self-paced mode) synchronized to a motion capture system. Simultaneously, a fully immersive virtual reality system projected a virtual environment depicting a one-lane road on a full-room dome-shaped screen. This paper reports on three walking conditions (out of nine randomly presented): [1]: level visual flow, [2]: visual flow switches to uphill (+10°), and [3]: visual flow switches to downhill (−10°). In conditions 2 & 3, visual flow changed when the participant reached steady-state velocity, and the new visual flow lasted for 70 seconds. We compared walking during non-conflicting level visual flow with the other conditions and characterized the temporal pattern of the visual conflict effect. In addition, we evaluated changes in spatiotemporal parameters (step and stride length) as well as joint angles (knee, elbow and pelvis) during the course of the effect. Conflictive visual flow significantly influenced gait. Walking speed increased in uphill (p=0.038) and decreased in downhill (p=0.002) visual conflictive conditions, as compared to the level condition. Further, walking speed differed between the uphill and downhill visual conflict conditions (p=0.001). An early-stage effect peaked at 10.7 and 9.9 seconds, and returned to baseline at 23.8 and 20.7 seconds, respectively, after onset of visual conflict. Range of motion in the assessed joint angles increased during the effect (p