학술논문

Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes
Document Type
Conference
Source
2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) Serious Games and Applications for Health (SeGAH), 2016 IEEE International Conference on. :1-8 May, 2016
Subject
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
General Topics for Engineers
Robotics and Control Systems
Signal Processing and Analysis
Pediatrics
Obesity
Games
Avatars
Hospitals
Urban areas
Clinical trials
Serious games
health intervention
behavior change
obesity
Language
Abstract
This paper presents the design, implementation and evaluation of a hybrid clinic plus home based intervention targeting Latino children to improve obesity outcomes. The intervention applies motivational game based learning and behavior change theories during design. Latino American children are the main target group for this study as they have significantly high obesity rates due to socio-economic conditions and lack of awareness. There have been several interventions that have targeted game based strategies in the clinic to promote health outcomes and some have even targeted obesity problems, however to our knowledge this is the first effort that adds an in-home component to the clinical intervention. We discuss in detail the challenges faced while designing and implementing this hybrid clinical trial. Finally, we present the evaluation results from a randomized clinical trial that recruited 101 children.