학술논문

On the Effects of Smoothing Rugged Landscape by Different Toy Problems: A Case Study on UBQP
Document Type
Conference
Source
2024 IEEE Congress on Evolutionary Computation (CEC) Evolutionary Computation (CEC), 2024 IEEE Congress on. :01-08 Jun, 2024
Subject
Computing and Processing
Robotics and Control Systems
Signal Processing and Analysis
Deep learning
Smoothing methods
Computational modeling
Toy manufacturing industry
Buildings
Evolutionary computation
Benchmark testing
Unconstrained Binary Quadratic Programming (UBQP)
Landscape smoothing
Homotopic convex (HC) transformation
Language
Abstract
The hardness of the Unconstrained Binary Quadratic Program (UBQP) problem is due its rugged landscape. Various algorithms have been proposed for UBQP, including the Landscape Smoothing Iterated Local Search (LSILS). Different from other UBQP algorithms, LSILS tries to smooth the rugged landscape by building a convex combination of the original UBQP and a toy UBQP. In this paper, our study further investigates the impact of smoothing rugged landscapes using different toy UBQP problems, including a toy UBQP with matrix $\hat{\boldsymbol{Q}}^{1}$ (construct by “ $+/-1$ ‘), a toy UBQP with matrix $\hat{\boldsymbol{Q}}^{2}$ (construct by “ $+/-\mathrm{i}$ ’) and a toy UBQP with matrix $\hat{\boldsymbol{Q}}^{3}$ (construct randomly). We first assess the landscape flatness of the three toy UBQPs. Subsequently, we test the efficiency of LSILS with different toy UBQPs. Results reveal that the toy UBQP with $\hat{\boldsymbol{Q}}^{1}$ (construct by “ $+/-1$ ”) exhibits the flattest landscape among the three, while the toy UBQP with $\hat{Q}^{3}$ (construct randomly) presents the most non-flat landscape. Notably, LSILS using the toy UBQP with $\hat{\boldsymbol{Q}}^{2}$ (construct by “ $+/\cdot \mathbf{i})$ emerges as the most effective, while $\hat{\boldsymbol{Q}}^{3}$ (construct randomly) has the poorest result. These findings contribute to a detailed understanding of landscape smoothing techniques in optimizing UBQP.