학술논문
3D Image Reconstruction and Processing for Augmented and Virtual Reality Applications: A Computer Generated Environment
Document Type
Conference
Author
Source
2023 International Conference on Communication, Security and Artificial Intelligence (ICCSAI) Communication, Security and Artificial Intelligence (ICCSAI), 2023 International Conference on. :866-870 Nov, 2023
Subject
Language
Abstract
New technologies like AR and VR are changing our online and offline experiences. Augmented and virtual reality applications need 3D picture reconstruction and processing. In augmented and virtual reality, this abstract explains 3D image reconstruction and processing concepts, techniques, and effects. Creating engaging AR and VR experiences starts with 3D data. Depth sensors, stereoscopic images, and photogrammetry are essential for accurate 3D reconstructions of real-world objects and settings. These data streams support spatial cognition and interaction in AR/VR. Reconstruction technologies like point cloud and mesh reconstruction are essential for turning 3D data into models. Virtual features that complement or replace the actual environment in AR experiences or build fully fabricated VR settings are based on these models. By applying 2D textures to 3D geometry, “texture mapping” enhances scene realism. Realtime augmented and virtual reality processing requires effective rendering, tracking, and physics simulation algorithms. Rendering engines provide beautiful, responsive experiences, while SLAM lets users explore and interact with virtual information in real life. Occlusion culling and level-of-detail rendering are two optimisation methods needed for smooth performance on high-end VR systems and mobile AR devices. Virtual reality is defined by 3D object interaction and control. Natural and engaging interfaces are created using gesture detection and real-time physics simulations. AR and VR software developers encounter new challenges with each iteration. AR requires accurate spatial mapping, dependable tracking, and simple user interfaces to blend the virtual and real worlds. In contrast, virtual reality (VR) immerses users in realistic computer settings. Portability across operating systems is crucial for greater adoption. Developers must optimise programmes for several hardware platforms to reach the most people.