학술논문

An Improved Shooting and Bouncing Ray Method Based on Blend-Tree for EM Scattering of Multiple Moving Targets and Echo Analysis
Document Type
Periodical
Source
IEEE Transactions on Antennas and Propagation IEEE Trans. Antennas Propagat. Antennas and Propagation, IEEE Transactions on. 72(3):2723-2737 Mar, 2024
Subject
Fields, Waves and Electromagnetics
Aerospace
Transportation
Components, Circuits, Devices and Systems
Scattering
Octrees
Ray tracing
Quaternions
Optical wavelength conversion
Correlation
Time-domain analysis
Blend-tree structure
multiple moving targets
shooting and bouncing ray (SBR) method
Language
ISSN
0018-926X
1558-2221
Abstract
An improved shooting and bouncing ray (SBR) method based on the blend-tree structure is presented for solving the scattering from multiple complex movement targets. Since the positions and attitudes of targets change with time, the spatial distribution of facets is variable. Hence, quickly finding illuminated areas and tracing high-order rays are two main bottlenecks. A blend-tree structure consisting of the ray aggregation transfer layer (RATL) and the multiple octree layer (MOL) is proposed for the above problems. RATL assigns a conversion interface (CI) and target-seeking interface (TSI) to each target. MOL stores each octree, which is built at the initial moment and connected to CI. In shadow elimination, targets are rotated and translated for virtual display by CIs, and the scanline algorithm is used for acceleration. In high-order raytracing, the ray which enters and exits the target is transformed quickly by quaternions in CIs. The TSI determines the next target for the exiting ray. Therefore, the raytracing area is extremely limited within each bounding box and time-invariant. Furthermore, the ray marching algorithm is improved to accelerate ray tracing in octrees. Numerical results demonstrate the computational accuracy and efficiency of this method. Moreover, echo characteristics of multiple moving targets are analyzed.