학술논문

Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics
Document Type
Periodical
Source
IEEE Transactions on Learning Technologies IEEE Trans. Learning Technol. Learning Technologies, IEEE Transactions on. 16(3):364-376 Jun, 2023
Subject
Computing and Processing
General Topics for Engineers
Graphics
Sequential analysis
Mathematics
Education
Task analysis
Prediction algorithms
Games
Computer-aided instruction
educational games
neural networks
personalized e-learning
prediction methods
Language
ISSN
1939-1382
2372-0050
Abstract
This report describes a randomized controlled study that compared the personalization of educational content based on neural networks to personalization by human experts. The study was conducted in a graphically rich online learning environment for elementary school mathematics, in which N = 135 fourth- and sixth-grade students learn via mathematical applets. The performance of students who followed the algorithm's recommendations was compared with that of students who followed an a priori sequence constructed by the experts. While the algorithm only considered students' performance on past problems when recommending new problems, the human experts also took into consideration other factors related both to content and to the graphical interface. The findings reveal no significant differences in performance between the two groups, suggesting that the algorithm was as successful in preparing the students as human teachers. Herein, we discuss the different mechanisms used to prepare each of the groups for the learning tasks and highlight the importance of the user interface in that process. Specifically, we find that applets involving supportive interactions, in which students' interactions were intended to help solve the problem but were optional, represented students' preknowledge, while applets entailing required interactions did not. We contribute to the field of personalization in education with new evidence of the advantages of a content sequencing algorithm—based on collaborative filtering ranking and implemented via a neural network—in a graphically rich environment as tested in authentic classrooms.