학술논문

Obstruction simulation in real-time 3D audio on edge systems
Document Type
Conference
Source
2022 IEEE 20th International Conference on Embedded and Ubiquitous Computing (EUC) EUC Embedded and Ubiquitous Computing (EUC), 2022 IEEE 20th International Conference on. :17-22 Dec, 2022
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
Headphones
Solid modeling
Ubiquitous computing
Real-time systems
Hardware
3D audio
Psychoacoustic models
Coprocessors
Digital signal processors
Audio Systems
Language
Abstract
After the COVID-induced lock-downs, augmented/virtual reality turned from leisure to desired reality. Real-time 3D audio is a crucial enabler for these technologies. Nevertheless, systems offering object spatialization in 3D audio fall in two limited cases. They either require long-running pre-renders or involve powerful computing platforms. Furthermore, they mainly focus on active audio sources, while humans rely on the sound's interactions with passive obstructions to sense their environment. We propose a hardware co-processor for real-time 3D audio spatialization supporting passive obstructions. Our solution attains similar latency w.r.t. workstations while draining a tenth of the power, making it suitable for embedded applications.