학술논문

Adaptive depth bias for shadow maps
Document Type
Conference
Source
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. :97-102
Subject
adaptive
bias
real-time
shadow
Language
English
Abstract
Shadow aliasing due to limited storage precision has been plaguing discrete shadowing algorithms for decades. We present a simple method to eliminate false self-shadowing through adaptive depth bias. Unlike existing methods which simply set the weight of the bias based on surface slope or utilize the second nearest surface, we evaluate the bound of bias for each fragment and compute the optimal bias within the bound. Our method introduces small overhead, preserves more shadow details than widely used constant bias and slope scale bias and works for common 2D shadow maps as well as 3D binary shadow volumes.

Online Access