학술논문

Home‐based exergaming to treat gait and balance disorders in patients with Parkinson's disease: A phase II randomized controlled trial.
Document Type
Article
Source
European Journal of Neurology. Jan2024, Vol. 31 Issue 1, p1-12. 12p.
Subject
*GAIT disorders
*BALANCE disorders
*PARKINSON'S disease
*EXERCISE video games
*MOTION capture (Human mechanics)
Language
ISSN
1351-5101
Abstract
Background: Exergaming has been proposed to improve gait and balance disorders in Parkinson's disease (PD) patients. We aimed to assess the efficacy of a home‐based, tailored, exergaming training system designed for PD patients with dopa‐resistant gait and/or balance disorders in a controlled randomized trial. Methods: We recruited PD patients with dopa‐resistant gait and/or balance disorders. Patients were randomly assigned (1:1 ratio) to receive 18 training sessions at home by playing a tailored exergame with full‐body movements using a motion capture system (Active group), or by playing the same game with the computer's keyboard (Control group). The primary endpoint was the between‐group difference in the Stand‐Walk‐Sit Test (SWST) duration change after training. Secondary outcomes included parkinsonian clinical scales, gait recordings, and safety. Results: Fifty PD patients were enrolled and randomized. After training, no significant difference in SWST change was found between groups (mean change SWST duration [SD] −3.71 [18.06] s after Active versus −0.71 [3.41] s after Control training, p = 0.61). Some 32% of patients in the Active and 8% in the Control group were considered responders to the training program (e.g., SWST duration change ≥2 s, p = 0.03). The clinical severity of gait and balance disorders also significantly decreased after Active training, with a between‐group difference in favor of the Active training (p = 0.0082). Home‐based training induced no serious adverse events. Conclusions: Home‐based training using a tailored exergame can be performed safely by PD patients and could improve gait and balance disorders. Future research is needed to investigate the potential of exergaming. [ABSTRACT FROM AUTHOR]