학술논문

Magic: the gathering is Turing complete.
Document Type
Proceedings Paper
Author
Churchill, Alex (1-GAIT-LL) AMS Author Profile; Biderman, Stella (1-PAWH-PWB) AMS Author Profile; Herrick, Austin AMS Author Profile
Source
10th International Conference on Fun with Algorithms (20200101), Art. No. 9, 19~pp..
Subject
91 Game theory, economics, social and behavioral sciences -- 91A Game theory
  91A99 None of the above, but in this section
Language
English
Abstract
Summary: ``{\it Magic: The Gathering} is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world {\it Magic} is at least as hard as the Halting Problem. This provides a positive answer to the question `is there a real-world game where perfect play is undecidable under the rules in which it is typically played?', a question that has been open for a decade $[1, 9]$. To do this, we present a methodology for embedding an arbitrary Turing machine into a game of {\it Magic} such that the first player is guaranteed to win the game if and only if the Turing machine halts. Our result applies to how real {\it Magic} is played, can be achieved using standard-size tournament-legal decks, and does not rely on stochasticity or hidden information. Our result is also highly unusual in that all moves of both players are forced in the construction. This shows that even recognising who will win a game in which neither player has a non-trivial decision to make for the rest of the game is undecidable. We conclude with a discussion of the implications for a unified computational theory of games and remarks about the playability of such a board in a tournament setting.''

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