학술논문

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom
Document Type
Journal Articles
Reports - Research
Author
Vargas-Macías, Zulma Liliana (ORCID 0000-0001-7766-3556); Rodríguez-Hernandez, Ariel Adolfo (ORCID 0000-0003-1906-7734); Sánchez-Sáenz, Claudia Liliana (ORCID 0000-0002-2952-0857)
Source
GIST Education and Learning Research Journal. Jan-Jun 2020 (20):171-188.
Subject
Computer Games
Teaching Methods
Learning Strategies
Game Based Learning
Research Reports
Computer Software
Online Courses
Higher Education
Electronic Learning
Social Networks
Business Administration
Learning Processes
Language
English
ISSN
1692-5777
Abstract
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) have been implemented, as an ICT-mediated learning strategy for learning and training in the education. A systemic literary review of works on the subject is carried out to contextualize and identify methods, techniques, tools and platforms of gamification. The results make an analysis of the articles reviewed, and describe and describe the technologies and methodologies of gamification and the most relevant results with which gamification has been implemented in educational and business environments. This project is developed in the research groups TelemaTICs and TICA, and funded by DIN-UPTC.