학술논문

'Are These People Real?': Designing and Playtesting an Alternative Reality, Educational Simulation
Document Type
Journal Articles
Reports - Descriptive
Source
International Journal of Designs for Learning. 2023 14(1):34-42.
Subject
Computer Simulation
Program Design
Program Development
Barriers
Case Studies
Educational Technology
Local Government
Higher Education
Video Technology
College Students
Student Attitudes
Language
English
ISSN
2159-449X
Abstract
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the simulation suggest to students that the experience they are having is real, in contrast to the way the artificial nature of the experience is highlighted in many computer games. In this case, we describe some challenges we encountered in designing a PCS to align with TINAG, along with how the situation in which we play tested the simulation highlighted other ways in which the principle of TINAG was challenging to achieve.