학술논문

Análisis de la significación del videojuego. Fundamentos teóricos del juego, el mundo narrativo y la enunciación interactiva como perspectivas de estudio del discurso
Document Type
Dissertation/Thesis
Source
TDX (Tesis Doctorals en Xarxa)
Subject
Narratology
Ludology
Semiotics
player
gameplay
rules of play
text
cibertext
discourse
language
"énonciation"
world
narrative
methodology
game
theory
videogame
signification
Analysis
Half-Life
Lost
Grand Theft Auto
Shadow of the Colossus
Ico
cultura de masas
Narratología
Semiótica
Ludología
jugador
experiencia de juego
reglas de juego
cibertexto
texto
discurso
lenguaje
enunciación
mundo
narrativa
juego
metodología
mass culture
teoría
videojuego
significación
Análisis
Language
Spanish; Castilian
Abstract
The object of study in this Doctoral Dissertation is the signification of videogames. Since early childhood, the way we construct universes of values and make sense of our lifes is closely related to the media and works of mass culture. Therefore, the study of the modes of signification of videogames requires to be fully developed. According to that, this research provides the theoretical and methodological fundamentals of three models of analysis of videogame as discourse: a model of ludic structures, a model of discourse as narrative universe and a model of interactive "énonciation". Besides that, a systematization of the main signification codes which compose the language of videogame design is carried out. These models constitute an innovative methodological contribution to Videogame Theory and Discourse Analysis.The theoretical and methodological framework of the research is built upon Semiotics, Ludology and Narratology.The empirical application of the proposed analytical models is focused on examples and case studies of figurative/narrative videogames. Nevertheless, the models have been constructed bearing in mind their possible utility for the analysis of a broad spectrum of videogames and other kinds of close textualities, like the narrative worlds from literature or television series. At the end of the research, the theoretical system is tested as a whole in two case studies: Ico (2001) and Shadow of the Colossus (2005). Both videogames have been designed by Fumito Ueda.
Programa de doctorat en Comunicació