학술논문

Can Students Create Their Own Educational Escape Room? Lessons Learned from the Opioid Crisis Escape Room
Document Type
Brief Communication
Source
Medical Science Educator. 31(6):1739-1745
Subject
Clinical pharmacology and therapeutics
Serious gaming
Educational escape room
Language
English
ISSN
2156-8650
Abstract
Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and generic knowledge and skills. Instead of students just playing the EER, we believed that giving them the opportunity to create their own EERs would augment the learning effects of this teaching method. We report on the feasibility, evaluation, and lessons learned of our assignment on an opioid epidemic-based EER. This original teaching method appealed to most students, but the workload was evaluated to be too high. Our lessons learned include the need for sufficient (extrinsic) motivation, careful explanation of the assignment, and small group sizes.