학술논문

Digital game-based learning for transgender identity awareness: a qualitative study in Spanish social education degree
Document Type
Original Paper
Source
Current Psychology: A Journal for Diverse Perspectives on Diverse Psychological Issues. 43(20):18065-18073
Subject
Educational games
Video games
Gender minorities
Community education
Transgender and gender-diverse
Language
English
ISSN
1046-1310
1936-4733
Abstract
Game-based learning (GBL) has demonstrated its effectiveness in education by addressing challenges such as apathy, motivation, and active student engagement. In this article, the narrative video game “A Normal Lost Phone” has been employed to raise awareness among university students about transgender and gender diverse (TGD) individuals. The project involved 35 undergraduate students in Social Education from a university in Spain (29 females, 5 males, and 1 non-binary individual), with an average age of 20.52 years (SD = 1.82) during the academic year 2022/2023. The workshop’s main objective was to enhance undergraduate students’ training in social education and better prepare them for their future careers. The results highlight that video games can promote sensitivity and understanding of sexual and gender diversity among university students, which could have significant implications for professional training in this field. In conclusion, GBL presents promising opportunities for transforming educational practices. The integration of cooperative workshops into teaching methodologies can have a positive impact on student engagement, learning outcomes, and attitudes. Further research is needed to comprehend and effectively incorporate GBL into teaching practices fully. By harnessing the educational potential of games, we can create more engaging and effective learning environments that equip students with the necessary skills for their future careers in social education.