학술논문

Computer art
Document Type
Reference Entry
Author
Hartney, Mick, author; Martin, Jeffrey, reviser
Source
Oxford Art Online, 2003
Subject
Computer art
Language
English
Abstract
Term formerly used to describe any work of art in which a computer was used to make either the work itself or the decisions that determined its form. Computers became so widely used, however, that in the late 20th century the term was applied mainly to work that emphasized the computer’s role. It can cover artworks that use computers or other digital technology not only for their creation but for their display or distribution. It can also include interactive works, installation art and art created for the internet. Mick Hartney and Jeffrey Martin Such calculating tools as the abacus have existed for millennia, and artists have frequently invented mathematical systems to help them to make pictures. The Golden section and Leon Battista Alberti’s formulae for rendering perspective were devices that aspired to fuse realism with idealism in art, while Leonardo da Vinci devoted much time to applying mathematical principles to image-making. After centuries of speculations by writers, and following experiments in the 19th century, computers began their exponential development in the aftermath of World War II, when new weapon-guidance systems were adapted for peaceful applications, and the term ‘cybernetics’ was given currency by Norbert Wiener. After the war, ‘mainframe’ computers, which first used vacuum tubes and later transistors and silicon chips, became widespread in their application. Their prohibitive size and cost, however, restricted their use to government agencies, major corporations, universities and other large institutions. It was at these institutions that early attempts at using computers to create simple geometric visual images were carried out. Artists exploited computers’ ability to execute mathematical formulations or ‘algorithms’ from ...