학술논문

Archeologia virtuale in blended learning. Esperienze, metodologie e strumenti all’Università “Federico II” di Napoli
Document Type
TEXT
Source
Subject
Language
Italian
Multiple Languages
Abstract
Virtual Archaeology in Blended Learning. Experiments, methodologies and tools at the “Federico II” University of Naples. The rapid transformation of knowledge systems has changed methodologies and educational processes in a fast, continuous and substantial way. Among the various solutions, methodologies and technologies referred to by the term “e-learning”, this article focuses on experiments in “Blended Learning” in which lessons are integrated by online interaction. In particular, our experiment involved the preparation of a SCORM course of “Information Technology and Archaeology”, created using the IDEA (Instructional Designer Applications) software for Learning Objects, written, and implemented through the “Federico II” Campus platform, according to the paradigms of Computer Supported Collaborative Learn¬ing. Restructuring Virtual Archaeology didactical topics as Learning Objects led us to reflect deeply on the contents to convey and on their new organization, which had to be modular, combinable and granular in order to ensure the best re-usability in various educational contexts and the possibility to be customized according to the characteristics of students. The test covered different levels of classes (three-year degree, two-year degree, laboratory) for three academic years (2005/6-2007/2008). The number of students was limited to between ten and twenty per class in order to improve and control interaction and active participation by students. This paper describes and offers for discussion the main results of the experiment that was conducted, results of which were very encouraging in terms of: educational performance, construction of thematic e-communities, methodological innovation, preparation of re-mixable and re-usable didactical contents, testing of software/methodology IDEA available for free downloading and able to encourage and support dissemination of new teaching methods in archaeology, supporting and facilitating authors in the multimedia production workflow.