학술논문

AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상
Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking
Document Type
Article
Text
Source
The Journal of the Convergence on Culture Technology (JCCT), 05/31/2023, Vol. 9, Issue 3, p. 425-433
Subject
창의적 사고
미술교육
게이미피케이션
인공지능
생성예술
Creative Thinking
Art Education
Gamification
Artificial Intelligence
Generative Art
Language
Korean
ISSN
2384-0358
Abstract
In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.