학술논문

Assessing Differences in Flow State Induced by an Adaptive Music Learning Software
Document Type
Conference
Source
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX) Quality of Multimedia Experience (QoMEX), 2020 Twelfth International Conference on. :1-4 May, 2020
Subject
Communication, Networking and Broadcast Technologies
Signal Processing and Analysis
Measurement
Visualization
Multimedia systems
Instruments
Music
Games
Software
Flow
Sheet Music
Feedback
Adaptive
Learning
Language
ISSN
2472-7814
Abstract
Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a traditional self-learning setting, the musician only gets feedback in terms of what errors they can hear themselves by comparing what they have played with the score. Research has shown that reaching a flow state creates a more enjoyable experience during activities. This work explores whether principles from flow theory and game design can be applied to make the beginner's musical experience adapted to their need and create higher flow. We created and evaluated a tool oriented around these considerations in a study with 21 participants. We found that provided feedback and difficulty scaling can help to achieve flow and that the effects get more pronounced the more experience with music participants have. In further research, we want to examine the influence of our approach to learning sheet music.