학술논문

Low-cost Virtual Rehabilitation of the Hand for Patients Post-Stroke
Document Type
Conference
Source
2006 International Workshop on Virtual Rehabilitation Virtual Rehabilitation, 2006 International Workshop on. :6-10 2006
Subject
Bioengineering
Computing and Processing
Signal Processing and Analysis
Games
Costs
Java
Virtual reality
Medical treatment
Computational modeling
Computer simulation
Wrist
Pediatrics
Brain modeling
Language
ISSN
2331-9542
2331-9569
Abstract
We are witnessing the convergence of game technology (both software and hardware) with rehabilitation science to form a second-generation virtual rehabilitation framework. This is fortunate in view of the need to reduce system costs and thus facilitate adoption in clinical practice. This paper presents an Xbox-based physical rehabilitation system currently under development at Rutgers University. Unlike its high-end precursor aimed at hand training for patients post-stroke, the experimental system described here uses an inexpensive P5 game glove and Java 3D simulations. This results in significant cost savings, albeit with some tradeoff in functionality