학술논문

A Serious Game for Post-Stroke Motor Rehabilitation
Document Type
Conference
Source
2019 5th Experiment International Conference (exp.at'19) Experiment Conference (exp.at'19), 2019 5th. :383-387 Jun, 2019
Subject
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
General Topics for Engineers
Robotics and Control Systems
Signal Processing and Analysis
Games
Task analysis
Visualization
Robots
Avatars
Medical treatment
Stroke (medical condition)
Serious games
Immersion
Virtual Reality
Embodiment
Engagement
Rehabilitation
Stroke
Language
Abstract
Post-stroke rehabilitation should start as soon as possible, once the patient’s condition is considered stable. As rehabilitation must be intensive and repetitive, this can lead to problems with patient motivation and engagement. This paper proposes an immersive tool that intends to aid the traditional motor rehabilitation therapies, in order to both motivate and encourage the patients to perform therapeutic exercises, by having them distracted from their handicaps. Since different people have different needs, the game dynamically adapts to the user, by increasing or decreasing its level of challenge. Following the proposed solution principles a serious game was implemented and evaluated with positive results.