학술논문

A Comparison of Rendering Techniques for 3D Line Sets With Transparency
Document Type
Periodical
Source
IEEE Transactions on Visualization and Computer Graphics IEEE Trans. Visual. Comput. Graphics Visualization and Computer Graphics, IEEE Transactions on. 27(8):3361-3376 Aug, 2021
Subject
Computing and Processing
Bioengineering
Signal Processing and Analysis
Rendering (computer graphics)
Ray tracing
Three-dimensional displays
Graphics processing units
Complexity theory
Acceleration
Image color analysis
Scientific visualization
line rendering
order-independent transparency
Language
ISSN
1077-2626
1941-0506
2160-9306
Abstract
This article presents a comprehensive study of rendering techniques for 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields. Transparency is then used to fade out lines deemed unimportant, based on, for instance, geometric properties or attributes defined along with them. Accurate blending of transparent lines requires rendering the lines in back-to-front or front-to-back order, yet enforcing this order for space-filling 3D line sets with extremely high-depth complexity becomes challenging. In this article, we study CPU and GPU rendering techniques for transparent 3D line sets. We compare accurate and approximate techniques using optimized implementations and several benchmark data sets. We discuss the effects of data size and transparency on quality, performance, and memory consumption. Based on our study, we propose two improvements to per-pixel fragment lists and multi-layer alpha blending. The first improves the rendering speed via an improved GPU sorting operation, and the second improves rendering quality via transparency-based bucketing.