학술논문

Perception-based fast rendering and antialiasing of walkthrough sequences
Document Type
Periodical
Source
IEEE Transactions on Visualization and Computer Graphics IEEE Trans. Visual. Comput. Graphics Visualization and Computer Graphics, IEEE Transactions on. 6(4):360-379 Jan, 2000
Subject
Computing and Processing
Bioengineering
Signal Processing and Analysis
Animation
Rendering (computer graphics)
Humans
Spatiotemporal phenomena
Acceleration
Ray tracing
Filtering
Frequency
Pixel
Computer Society
Language
ISSN
1077-2626
1941-0506
2160-9306
Abstract
We consider accelerated rendering of high quality walkthrough animation sequences along predefined paths. To improve rendering performance, we use a combination of a hybrid ray tracing and image-based rendering (IBR) technique and a novel perception-based antialiasing technique. In our rendering solution, we derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatiotemporal animation quality metric (AQM) is used to automatically guide such a hybrid rendering. The image flow (IF) obtained as a byproduct of the IBR computation is an integral part of the AQM. The final animation quality is enhanced by an efficient spatiotemporal antialiasing which utilizes the IF to perform a motion-compensated filtering. The filter parameters have been tuned using the AQM predictions of animation quality as perceived by the human observer. These parameters adapt locally to the visual pattern velocity.