학술논문
A review of tele-immersive applications in the CAVE research network
Document Type
Conference
Author
Leigh, J.; Johnson, A.E.; DeFanti, T.A.; Brown, M.; Ali, M.D.; Bailey, S.; Banerjee, A.; Benerjee, P.; Jim Chen; Curry, K.; Curtis, J.; Dech, F.; Dodds, B.; Foster, I.; Fraser, S.; Ganeshan, K.; Glen, D.; Grossman, R.; Heiland, R.; Hicks, J.; Hudson, A.D.; Imai, T.; Khan, M.A.; Kapoor, A.; Kenyon, R.V.; Kelso, J.; Kriz, R.; Lascara, C.; Liu, X.; Lin, Y.; Mason, T.; Millman, A.; Nobuyuki, K.; Park, K.; Parod, B.; Rajlich, P.J.; Rasmussen, M.; Rawlings, M.; Robertson, D.H.; Thongrong, S.; Stein, R.J.; Swartz, K.; Tuecke, S.; Wallach, H.; Hong Yee Wong; Wheless, G.H.
Source
Proceedings IEEE Virtual Reality (Cat. No. 99CB36316) Virtual reality Virtual Reality, 1999. Proceedings., IEEE. :180-187 1999
Subject
Language
ISSN
1087-8270
Abstract
This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. In particular the lessons learned are presented as a set of rules-of-thumb for developing tele-immersive applications in general.