학술논문

Effect of latency on social presence in traditional video conference and VR conference: a comparative study
Document Type
Conference
Source
2023 IEEE International Conference on Visual Communications and Image Processing (VCIP) Visual Communications and Image Processing (VCIP), 2023 IEEE International Conference on. :1-5 Dec, 2023
Subject
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Signal Processing and Analysis
Visual communication
Tracking
Inhibitors
Hardware
Behavioral sciences
Resource management
Videoconferences
Social presence
Social VR
latency
videoconference
Language
ISSN
2642-9357
Abstract
Virtual reality (VR) conference, as a typical social VR application, has gained popularity in recent years. It offers users located at different locations a fully immersive experience and a sense of togetherness. However, the remote communication also introduces inevitable latencies, which may adversely affect the so-called social presence. There is still a lack of research on the effect of latency on social presence. To fill the gap, this paper aims to examine the impact of latency on social presence of VR conference and contrast it with that of traditional video conference. Here, the social presence is measured using the Networked Minds Social Presence Inventory (NMSPI). We design and conduct two conversation-based subjective tests for both types of conference and compare the impact of the latency based on the test results. The conclusions of these studies can be used as guidelines for VR service providers to optimize their conference systems.