학술논문

An Adaptive Service Placement Strategy Based on Feature Analysis and Trajectory Prediction in Mobile Edge Computing
Document Type
Conference
Source
2023 IEEE International Conference on High Performance Computing & Communications, Data Science & Systems, Smart City & Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC/DSS/SmartCity/DependSys) HPCC-DSS-SMARTCITY-DEPENDSYS High Performance Computing & Communications, Data Science & Systems, Smart City & Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC/DSS/SmartCity/DependSys), 2023 IEEE International Conference on. :764-771 Dec, 2023
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
Cloud computing
Multi-access edge computing
Computer architecture
Prediction algorithms
Main-secondary
Real-time systems
Trajectory
edge computing
service placement
trajectory prediction
reinforcement learning
Language
Abstract
Edge computing is the complement of cloud computing which provides low-latency and real-time responsive cloud-like services at the edge of the network. Compared with the abundant resources of cloud computing, edge servers have limited resources and heterogeneous, which brings challenges to efficient service placement for multiple mobile users in edge computing. Moreover, the diversity of end devices and the mobility of users also make the placement problem complicate. This paper studies the service placement problem to joint optimize the utilization of edge servers and reduce users' latency. We first introduce a novel multi-level master-slave architecture based on the cloud-edge-device scenario. Based on that, we propose a framework to solve the service placement problem for multi-mobile users. In this framework, we mitigate edge system resource differences and multi-user trajectory unpredictability problems through service feature analysis and user trajectory prediction, respectively. Combining the results of the feature analysis and trajectory prediction, we propose an active service placement method based on deep reinforcement learning. This paper conducts experiments in a simulation environment based on real data sets, and the results show that the algorithm can effectively reduce users' delay under the condition of optimizing edge server utilization.