학술논문

Gamification and programming: enhancing mathematics learning in students
Document Type
Conference
Source
2023 IEEE 3rd International Conference on Advanced Learning Technologies on Education & Research (ICALTER) Advanced Learning Technologies on Education & Research (ICALTER), 2023 IEEE 3rd International Conference on. :1-4 Dec, 2023
Subject
Computing and Processing
Engineering Profession
General Topics for Engineers
Surveys
User experience
Mathematics
Mobile applications
C# languages
Usability
Programming profession
Application mobile
Gamification
School performance
Fractions.
Language
Abstract
In this study, a mobile application based on gamification was developed to support the learning of fractions in fourth grade students. Using the SCRUM methodology, 4 sprints were carried out and tools such as Unity, Firebase and C# were used. To determine its impact, a pre- and post-test research design was used with a group of 21 fourth grade elementary school students from an educational institution in Chiclayo-Peru. The results showed a successful gamification, with an attractive design and high satisfaction in usability. In summary, gamified mobile applications have great potential to improve learning.