학술논문

A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces
Document Type
Conference
Source
2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) VR Virtual Reality and 3D User Interfaces (VR), 2024 IEEE Conference. :806-816 Mar, 2024
Subject
Computing and Processing
Earth
Three-dimensional displays
Costs
Data visualization
Virtual reality
Motors
Internet
Human-centered computing
Spherical display interfaces
Flatscreen displays
Touchscreens
Language
ISSN
2642-5254
Abstract
Physical multi-touch spherical displays can provide a direct, hands-on, embodied interaction experience with global visualization data like ocean temperatures and currents. However, current commercially available displays may be cost-prohibitive for educational institutions and/or non-profits to acquire. Virtual globe-based visualizations like Google Earth are a potential alternative, but it is not clear how well the interactive affordances of physical spheres may transfer to the virtual. We conducted a within-subjects comparative study with 21 participants who completed similar tasks on a physical and a virtual spherical interface platform, which were designed to be as similar as possible, in order to allow us to compare the interaction experiences. Our results overall showed no significant difference be-tween usability or task time on the two platforms. In their qualitative feedback, participants noticed the differences between the physical sphere and virtual sphere in terms of effort and motor demand. Our research implies that, in resource-constrained environments, a virtual globe can be a sufficient substitute for a physical sphere from a usability perspective.