학술논문

An Introduction to Online Video Game QoS and QoE Influencing Factors
Document Type
Periodical
Source
IEEE Communications Surveys & Tutorials IEEE Commun. Surv. Tutorials Communications Surveys & Tutorials, IEEE. 24(3):1894-1925 Jan, 2022
Subject
Communication, Networking and Broadcast Technologies
Signal Processing and Analysis
Games
Quality of experience
Quality of service
Taxonomy
Cloud gaming
Measurement
Tutorials
Communications technology
communication systems
quality of experience
quality of service
consumer electronics
multimedia systems
multimedia communication
communication system software
streaming media
systems
man
and cybernetics
man-machine systems
interactive systems
Language
ISSN
1553-877X
2373-745X
Abstract
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource demands can put significant stress on the global communication infrastructure. And network conditions are amongst the chief factors that influence one’s enjoyment while playing games. This makes it imperative for video games to be considered for network dimensioning, server placement or protocol development. For that reason, in this work we provide an introduction to the technical aspects of video games in general and of their network aspects in particular. This understanding forms the basis for a rich taxonomy of factors that influence and provide context to a video game’s Quality of Service (QoS) and Quality of Experience (QoE). The taxonomy covers influence factors from all aspects involved in a video game, from the subjective player and game influence factors to the system and networking influence factors. Finally, this work gives an overview of conducted and ongoing research as well as future research opportunities while taking into account lessons learned from past approaches.