학술논문

Realistic real-time rendering of human face with environment lighting
Document Type
Conference
Source
2012 International Conference on Systems and Informatics (ICSAI2012) Systems and Informatics (ICSAI), 2012 International Conference on. :2130-2134 May, 2012
Subject
Power, Energy and Industry Applications
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Face
Rendering (computer graphics)
Skin
Humans
Lighting
Approximation methods
Real time systems
human face
specular reflection
subsurface scattering
environment lighting
occlusion
Language
Abstract
Instead of simple point or area lights for illuminating human face in most rendering methods, we aim to render the appearance of human face influenced by surrounding environment lighting in some real scenes. In this paper, we accurately approximate the specular reflection by using the Kelemen/Szirmay-Kalos reflectance model and ten varying specular parameters over the whole face. Also, subsurface scattering can be well simulated with linear sum of Gaussian blurring in real-time. Further, we use the stretch-map texture to correct UV distortion problem result from blurring in the texture-space. Considering the environment lighting influence to appearance of human face, we use spherical harmonics to represent environment lighting and a quick occlusion approach to obtain a much more realistic rendering of human face, which make the human face look much more natural according to surroundings.