학술논문

Research on Developing Computational Thinking of Middle School Students Based on Gamified Text Programming Teaching Activities
Document Type
Conference
Source
2023 5th International Conference on Computer Science and Technologies in Education (CSTE) CSTE Computer Science and Technologies in Education (CSTE), 2023 5th International Conference on. :175-179 Apr, 2023
Subject
Computing and Processing
Codes
Computational modeling
Education
Games
Digital intelligence
Problem-solving
Artificial intelligence
computational thinking
gamified teaching
text programming
teaching model
Language
Abstract
With the coming of the digital intelligence era, contemporary middle school students should have the key literacy and ability to quickly adapt to the current social development. Computational thinking, as a critical problem-solving skill in the era of artificial intelligence, has also become a basic literacy for students to face the future. However, the traditional “duck and filler” teaching mode is ineffective in developing computational thinking skills, while the gamified learning approach allows learners to interact with games in an immersive way. Therefore, this study combines games and programming teaching, builds a teaching model of gamified text programming, and develops a series of programming courses. It can develop not only computational thinking skills and improve students' programming ability but also effectively avoid the limitations of traditional programming teaching.