학술논문

Comparison of kinesthetic and skin deformation feedback for mass rendering
Document Type
Conference
Source
2016 IEEE International Conference on Robotics and Automation (ICRA) Robotics and Automation (ICRA), 2016 IEEE International Conference on. :4030-4035 May, 2016
Subject
Computing and Processing
Robotics and Control Systems
Signal Processing and Analysis
Skin
Haptic interfaces
Force
Tactile sensors
Standards
Virtual environments
Rendering (computer graphics)
Language
Abstract
Virtual and augmented reality systems that immerse users in a 3D environment could benefit from haptic (force and/or tactile) feedback to increase realism and task performance. A canonical task that cannot be achieved compellingly without haptic feedback is the grasp and lift of an object with mass. Traditional kinesthetic (force) feedback devices provide realistic physical interactions with virtual objects, but typically require large actuators, making them bulky and encumbering. In contrast, tactile feedback devices can use smaller actuators and may enable freer movement of a user in a virtual world. One form of tactile feedback, skin deformation feedback, has been previously shown to provide effective haptic feedback of force, stiffness, and friction. Here we compare human perception of mass via kinesthetic feedback and skin deformation feedback in a virtual environment. Participants grasp and lift two virtual blocks and attempt to equalize their masses by the method of adjustments. From the accuracy of this equalization, we determined that the Weber Fraction (the just noticeable difference in proportion to the original stimulus value) of virtual mass during a grasp and lift task was 0.11 for kinesthetic force feedback and 0.35 for skin deformation feedback. In addition, participants exhibited differences in exploratory procedures between the two types of feedback.