학술논문

Interactive games for preservation and promotion of sporting movements
Document Type
Conference
Source
2014 22nd European Signal Processing Conference (EUSIPCO) Signal Processing Conference (EUSIPCO), 2014 Proceedings of the 22nd European. :351-355 Sep, 2014
Subject
Signal Processing and Analysis
Games
Three-dimensional displays
Cultural differences
Joints
Engines
Animation
Low cost motion capture
motion comparison
virtual reality
digital preservation
Language
ISSN
2219-5491
2076-1465
Abstract
In this paper we describe two interactive applications for capturing the motion signatures associated with key skills of traditional sports and games. We first present the case for sport as an important example of intangible cultural heritage. We then explain that sport requires special consideration in terms of digitization for preservation as the key aspects to be digitized are the characteristic movement signatures of such sports. We explain that, given the nature of traditional sporting agencies, this requires low-cost motion capture technology. Furthermore we argue that in order to ensure ongoing preservation, this should be provided via fun interactive gaming scenarios that promote uptake of the sports, particularly among children. We then present two such games that we have developed and illustrate their performance.