학술논문

Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation
Document Type
Conference
Source
2018 IEEE Games, Entertainment, Media Conference (GEM) Games, Entertainment, Media Conference (GEM), 2018 IEEE. :1-207 Aug, 2018
Subject
Communication, Networking and Broadcast Technologies
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
General Topics for Engineers
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Transportation
Earth
Media
Prototypes
Games
Virtual reality
Navigation
Sprites (computer)
virtual reality
awe
interconnectedness
wellbeing
research-based design
Language
Abstract
The paper describes AWE (2018), an immersive mixed and virtual reality installation designed to elicit feelings of awe and wonder. Experiences of awe are found to prompt feelings of interconnectedness and an improvement to perceived well-being. To address the challenging prospect of designing for a specific emotional experience in a wellness application, we combined artistic and scientific practices through a research-based design process in order to identify awe-inspiring traits, generate a typology of awe, identify emotion validation techniques, and undertake iterative prototyping of the installation directly with participants. The resulting installation integrates a pre-VR mixed-reality experience to prime immersants for openness to the experience, followed by an immersive VR environment, and it uses a novel, custom interface for intuitive hands-free navigation. Our methods involve phenomenological interviews and physiological sensors to evaluate the evoked emotional experiences, which then inform design decisions to improve the system. Additionally, we integrate bio-responsive elements into the environment to further personalize the experience. Results suggest that AWE can elicit the target emotional experience of awe, prompt a transformative experience, and improve well-being in some participants.