학술논문

Software Prototype Based on Augmented Reality for Mastering Vocabulary
Document Type
Conference
Source
2020 43rd International Convention on Information, Communication and Electronic Technology (MIPRO) Information, Communication and Electronic Technology (MIPRO), 2020 43rd International Convention on. :446-451 Sep, 2020
Subject
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Photonics and Electrooptics
Power, Energy and Industry Applications
Signal Processing and Analysis
Vocabulary
Education
Prototypes
Software
Planning
Augmented reality
Investment
Augmented Reality
virtual objects
learning
education
rehabilitation
children
mastering vocabulary
Language
ISSN
2623-8764
Abstract
Interactive experience of Augmented Reality that is created by deploying virtual objects in a real user environment, and its augmentation by audio-visual elements as well as the possibility of touch, provides added value for learning, especially regarding content multimodal presentation, increasing learner’s motivation and level of engagement. This is very promising, especially in the field of education and rehabilitation, where current research slightly takes focus in this technological direction. To conduct this type of research, the prerequisite is to have a quality prototype with features, easy to understand and use by users of different cognitive skills, and yet sophisticated enough to carry out the research. The paper presents software prototype based on Augmented Reality aimed for mastering vocabulary for children with complex communication needs. The solution was developed in the multidisciplinary cooperation of students and teachers from the technical field and professionals from the education and rehabilitation field. The overall development process and initial evaluation are described, as well as the developed prototype from the technological and user perspective.