학술논문

Moving Virtual Agents Forward in Space and Time
Document Type
Conference
Source
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) SBGAMES Computer Games and Digital Entertainment (SBGames), 2020 19th Brazilian Symposium on. :1-10 Nov, 2020
Subject
Computing and Processing
Adaptation models
Computational modeling
Biological system modeling
Estimation
Complexity theory
Path planning
Dead reckoning
crowd simulation
virtual agents
fast forwarding
Language
ISSN
2159-6662
Abstract
This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents in time. Besides being able to jump from one position to another, agents are able to stay inside their track, it means, the new position is calculated taking into account the original global path the agent would follow, if not being fast-forwarded. Obstacles and other agents around are also taken into account when calculating the new position. In addition, we included a personality aspect on agents, which affect their behaviors and, also, be taken into account when jumping to a future time and space. We conducted some experiments to validate our model, which shows that it was able to indeed fast forward agents from a position to another, in a coherent time, sticking to a given global path while avoiding collisions. Finally, we present a use case, showing that our method can fit inside a “Fog of War” system.