학술논문

Enhancing Education Experience using Augmented Reality
Document Type
Conference
Source
2022 IEEE 2nd Mysore Sub Section International Conference (MysuruCon) Mysore Sub Section International Conference (MysuruCon), 2022 IEEE 2nd. :1-6 Oct, 2022
Subject
Aerospace
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
Fields, Waves and Electromagnetics
General Topics for Engineers
Geoscience
Nuclear Engineering
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Industries
COVID-19
Computer aided instruction
Pandemics
Engineering profession
Education
Software
Augmented Reality
AR
real world
3d objects
Unity
Vuforia
Learning
Experience
Language
Abstract
This study examines the application of augmented reality across numerous academic fields. The COVID-19 pandemic shows how distance learning must change to endure a wave of tragedy and maybe adapt to the new normal. The ongoing increase in student interest in school remains a significant issue for children’s education. While augmented reality (AR) has many benefits for students, it also makes it simpler for teachers to clarify ideas and make sure that pupils understand them, especially when the subject is more challenging. Two significant technologies for creating augmented reality (AR) apps are unity and Vuforia. We built the Android app ARLearn using the above tools as a base. Students will be more interested and engaged in lessons that use augmented reality software. The use of AR in education has the potential to be a very interesting and practical strategy that changes how education is provided in the next years. As part of our ARLearn initiative, we are looking into several industries for the AR learning approach.