학술논문

Game-Theoretic Resource Allocation and Dynamic Pricing Mechanism in Fog Computing
Document Type
Periodical
Source
IEEE Access Access, IEEE. 12:51704-51718 2024
Subject
Aerospace
Bioengineering
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Engineering Profession
Fields, Waves and Electromagnetics
General Topics for Engineers
Geoscience
Nuclear Engineering
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Pricing
Resource management
Edge computing
Dynamic scheduling
Computational modeling
Game theory
Dynamical systems
Fog computing
dynamic pricing
resource allocation
game-theoretic approach
Language
ISSN
2169-3536
Abstract
Fog computing is a promising and challenging paradigm that enhances cloud computing by enabling efficient data processing and storage closer to data sources and users. This paper introduces a game-theoretic approach called GTRADPMFC (Game-Theoretic Resource Allocation and Dynamic Pricing Mechanism in Fog Computing) to address resource allocation and dynamic pricing challenges in fog computing environments with limited resources. The proposed model features non-cooperative competition among fog nodes for resources and dynamic pricing mechanisms to encourage efficient resource utilization. Theoretical analysis and simulations demonstrate that GTRADPMFC improves resource efficiency and overall fog computing system performance. Additionally, the paper discusses how to handle situations with insufficient samples and provide flexibility for users unable to meet completion time requirements. GTRADPMFC effectively manages resource allocation by establishing pricing in fog computing, considering potential delays in completion time. This is achieved through research, simulations, convergence analysis, complexity evaluation, and optimization guarantees.