학술논문

Propping Up Virtual Reality With Haptic Proxies
Document Type
Periodical
Source
IEEE Computer Graphics and Applications IEEE Comput. Grap. Appl. Computer Graphics and Applications, IEEE. 41(5):104-112 Jan, 2021
Subject
Computing and Processing
General Topics for Engineers
Taxonomy
Virtual reality
Real-time systems
Haptic interfaces
Language
ISSN
0272-1716
1558-1756
Abstract
Physical props serving as proxies for virtual objects (haptic proxies) offer a cheap, convenient, and compelling way of delivering a sense of touch in virtual reality (VR). To successfully use haptic proxies for VR, they have to be both similar to and colocated with their virtual counterparts. In this article, we introduce a taxonomy organizing techniques using haptic proxies for VR into eight categories based on when the techniques are deployed (offline or real-time), what reality is being manipulated (physical or virtual reality), and the purpose of the techniques (to affect object perception or the mapping between real and virtual objects). Finally, we discuss key advantages and limitations of the different categories of techniques.