학술논문

An interactive application based on augmented reality and rules-based reasoning to support educational activities of high school students
Document Type
Conference
Source
2020 IEEE World Conference on Engineering Education (EDUNINE) Engineering Education (EDUNINE), 2020 IEEE World Conference on. :1-5 Mar, 2020
Subject
Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineering Profession
Fields, Waves and Electromagnetics
General Topics for Engineers
Photonics and Electrooptics
Power, Energy and Industry Applications
Augmented reality
Mathematics
Tools
Expert systems
Three-dimensional displays
Training
Support Decision System
Children and youth
Language
Abstract
According to the latest estimates of the United Nations Educational, Scientific and Cultural Organization (UNESCO), in 2017, more than 617 million children and adolescents were not achieving minimum proficiency levels regarding reading and mathematics. In this line, it is essential for children and youth developing mainstays for solving problems and adequately understanding the information around them. These mainstays are strongly related to logical and mathematical skills. Therefore, in this paper, we present an educational tool that uses augmented reality to provide interactive exercises for the following areas: functions, areas, volumes, angles, and the Pythagorean theorem. Similarly, our proposal incorporates a decision support system that suggests to a given student what activities and exercises must solve. The validation process of the tools was carried out with the support of 179 volunteers.